Thursday, July 25, 2013

My final Episode of Power Word Gold Podcast

This week I decided to step down as Jim Younkin's co-host on The Power Word: Gold Podcast. Looking back I only did 9 episodes but I had such a great time.

Ever since I got into gold making I wanted to start a blog and podcast. Many of my friends in the community encouraged me to go for it and shortly after I started my blog Jim asked me to be a guest on his show. We had a great time doing that episode and we had a very good rapport. Jim asked me to be on again the following week and invited me to be a permanent co-host during the recording of that episode. I was more that excited and pleased to accept and so it started.

We did many great shows together and the feedback from the community was great. I was very pleased to see that people liked what I was bringing to the show. As I mentioned many times my wife and I are expecting a new baby this fall and my work schedule has been hectic lately. Real life has really cut down on my free time and I felt that I was holding Jim back from being able to record when he wanted to. Jim however didn't feel that way and was sad to see me go.

I just wanted to take a moment to thank everyone. First to Jim for bringing me on board. Jim also was my catalyst into gold making and taught me a lot of what got me started. I also want to thank Profitz and GoblinRaset for having me on their shows as well. Episode 3 of Profitz The Cross Realm was my very first podcast ever. Goblin, took an idea I had but was too lazy to go through with and has turned it into his own successful podcast which I was privileged to be a part of the first episode of The Happy Hour Round Table. I also want to thank all of you, the listeners for being so supportive.

I am sure I will be back on the occasional episode of Power Word: Gold as well as some other Podcasts out there. I also plan to start a litecast where you can send me your gold making questions and I will answer them for you. So once again thank you all for being so awesome!

If you like to send me questions for my litecast you can hit me up on twitter @Erogroth or email me at Erogroth@gmail.com. 

Tuesday, July 16, 2013

TSM 2.0 Groups and Operations

Since my last post on TSM 2.0 I have had some requests that I cover some other features which I plan to do but first I thought it would be best to go into some detail on the heart of TSM 2.0, groups and operations. To understand all the other functionality of TSM 2.0 you need to know exactly what a group is and how it works in this new version of TSM and what an operation is and how it works as well. So lets get in to it.

Since many of you have used TSM 1.x I will try and give you some comparison so you can see how the new version differs from what you may be used to.

Groups
Groups are the heart of TSM 2.0. In TSM 1 we had categories and within those categories we had groups. Within the groups we had items. We were able to set posting rules at the category level which would effect all groups within it or we could set posting rules at the group level which would override the category rules if you had set any. Groups were only used for auction post and cancel scans.

In TSM 2.0 categories are gone. We only have groups now. However, we can now create sub groups within a group and subgroups of our subgroups. Rules or "operations" as they are now known can be applied to any group and will effect all subgroups within it unless overridden by an operation on one of those subgroups.

I know, its kinda confusing. Think of it like folders on a Windows computer. You have your C: drive. Within your C: drive you have folders and within those folders you have more folders. Its a file tree. If you apply permissions for a user to access a folder all of its subfolders get those same permissions. This is known as a Parent/Child relationship. The child folders inherit the parent permissions. You can override those parent permissions on the child folder by going to it's properties and setting custom permissions.

Look at my screenshot below and you will see my setup. I have a group called "Professions". Within this group I have groups for each of my professions, Blacksmithing, Enchanting, Jewelcrafting, and Tailoring. I have expanded my Tailoring and Jewelcrafting groups and you can see I have more defined subgroups withing them. In my Jewel crafting group I have MOP Jewelery, MOP Perfect Cuts, Rare MOP Gems, and Uncommon MOP Gems. Then Within those groups I have even more defined groups. Under MOP Rare Gems you will see a group for each type of rare gem.



If I select Imperial Amethyst and then the "Items" tab you can see I have each of the Imperial Amethyst cuts in this subgroup. Under my operations tab I can define my different operations for these items. Also take a look at the "Items" tab of my Rare MOP Gems group and notice that it contains all the items of all it's subgroups. If I apply operations to this group it will effect each of the subgroups beneath it unless overridden and the subgroup's level.



A Little More On Groups
I am going to skip over operations for now since that is the whole second part of this post but I want to show you the rest of the group tabs. First, the "Import/Export tab is used to add items that are not in your bags already to a group. I love this feature because I can pre-setup all my groups with the items I know I plan to add even if I don't have them yet or in the case of crafted items, have not learned them yet. You can either put in the item IDs, comma separated, or you can just use a link (shift click a link to add). This will add all the items you listed to the items of this group or subgroup. Pretty nifty! 



Next is the "Management" Tab which allows you to create, rename, move and delete groups. Although it is all pretty self explanatory I do link the move group method. When you click on "New Parent Group" you will see the full tree of all you groups. Simply click the group you want to move the current group to, click "OK" and your done. Another nice feature.




Operations
If groups are the heart of TSM 2.0, then Operations are the soul. In TSM 1 each of the modules, crafting, warehousing, auctioning, mailing, were all separate and only auctioning had anything to do with groups. You would go into which ever of the modules you wanted and you can setup the parameters of those modules to do what you needed.

TSM 2.0 simplifies all this. Now each module has an operation. Those operations are applied to the groups. So now groups are not just for auctioning, they are are also for crafting, mailing, warehousing, and shopping. I showed you a bit of the auctioning in my last post and I plan to go into each of these in more detail in future posts but you can see here in the Operations section, tabs for each type of operation you can create. Each of these has some rules the you set and then the operation is applied to the groups.



In this next screenshot you see I am on the "operations" tab of my MOP Rare Gems group. Here we can see the sections for each type of operations, Auctioning, Carfting, Mailing. Shopping, and Warehousing. In each section there is a drop down where you can select an operation you created for that type of function.



You will notice here I have my "Mop Rare Gem" Auctioning operation selected. I can select an operation for each of the modules and it will perform it's task based on the rules set in that module.



Here you can see in the operations module under the "Auctioning" tab, a list of all the Auctioning operations I have created. Here also you can see the Post rules for the MOP Rare Gem Operation I am using. For more details on each of the Auctioning Tabs see my previous post.



Summary
So to sum it up, groups are now more of a folder tree with a parent/child relation ship. Operations for each type of function are applied to these groups rather then having separate functionality for each module like we did in TSM 1. Any operation applied to a group effects all of its subgroups unless overridden by a different operation on one of those subgroups.

My plan is still to make some videos to show you all of this but for now I hope this makes sense and you have a better feel for how TSM 2.0 will work. Again this is still all in Beta and some things may change. I also have no idea when a final version will be release. For more information on Trade Skill Master visit www.tradeskillmaster.com. If you enjoy these addons and would like to donate you can do so on their webpage as well.

Saturday, July 6, 2013

Back in Black and Testing TSM 2.0


After being on blogging hiatus for a while I am back and loaded with info! As always real life is busy and my wife and I are expecting baby number 2 in October so World of Warcraft and blogging has slipped through the cracks a bit. But enough about me. Lets talk TSM 2.0.

First, if you don't know TSM or Trade Skill Master is an auction house addon which helps to automate posting and canceling auctions as well as crafting, mailing, tracking items between your alts and much more. Currently version 1.6.4 is available for public release and can be downloaded from curse.com or traskeskillmaster.com.

Version 2.0 which is currently in beta and can be obtained by invite only from the TSM devs brings all that same functionality and much more to the table but done with more elegance. For a break down of some of the key features take a look at a post by Phatlewts of Phatlewtsgold.com. He gives you a nice teaser with some of the key features.

To give you a quick summary, the way TSM 2.0 works is you create groups, put items in these groups, and then create operations for each group to handle different tasks such as posting/canceling auctions, mailing, crafting, and warehousing. These operations can be created and added to any group.

Today I want to go over some of the other features Phatlewts doesn't mention or that were not in TSM at the time of his post and my impressions of the addon so far.

There are two main features I want to address because I love them so much. First is reset scans. When creating a auctioning operation for a group you will have for tabs along the top of the operation window, General, Post, Cancel, and Reset. The General tab will set up the name of the operation and some general rules about it. The post tab is to set your minimum, normal, and maximum prices for the items as well as undercutting rules, stack sizes, post cap and other such rules that you may know from TSM 1. The Cancel tab lets you set the parameters for when you want to cancel an auction.


The reset tab is the one that I really love though. Here you can choose to enable reset scans and setup your rules.



  • First set the maximum quantity of the item you are willing to buy in order to do a reset. 
  • Then set the maximum amount of gold you are willing to spend to reset that item. 
  • Next set the minimum profit you want to make per item.
  • Set you price resolution which is a variance in price where an item is considered at the same "price level". For example if you set the price resolution to 1silver an auction at 20g50s20c and an auction at 20g49s45c will bot be considered to be the same price level.
  • Last Set your maximum cost per item. This is the max price you are willing to spend on any one item to reset it.
Once you have this setup in the operation and apply the operation to a group you can then use it at the auction house. You will notice that there are three different scan buttons, "Start Post Scan", "Start Cancel Scan", and "Start Reset Scan". Clicking the "Start Reset Scan" button will run and reset operations you have set. In my case here I am running one for MOP Rare gems.


You can see here that it has returned one result for Steady Wild Jade. There are 6 of them and if I buy them all I will be spending 57g,44s,96c. I will be posting them at 300g for a profit of 290g 42s 50c per gem. I can clicj the buyout button on the botton to buy them out or I can add that buyout button to my normal TSM ctrl-mouse wheel macro that I use for post and cancel scans. Then I can collect them from my mail and repost for profit!




This a very nice and very time saving feature. I think it is particularly useful for markets like gems and glyphs but you can use it anywhere.

The next feature I want to talk about is perhaps one of my favorite and most anticipated. Cross account syncing. If, like me, you use multiple accounts this is a fantastic feature. I craft on one account and send my items to an alt to post for me on a second account. The problem is my crafter's account has no way to know what my seller has in inventory in order to automatically queue the items I need to craft  so I can restock. In TSM 1.x the best method was to use datastore instead of TSM's built in item tracker and use altaholic's cross account feature to sync inventories. The biggest problem with this method was that you had to manual start a sync every time in order to keep your data accurate. TSM 2.0 introduces a method that automatically syncs the data across your accounts in real time. The only restriction is that you must have both accounts logged in for it to work. However, this is a huge time saver and the feature is working great.

To start you open TSM on both accounts and under the main status page go to the options tab. Here you will see "Multi-Account Setttings". All you have to do is simply enter the name of the character you are currently logged into on Account B into this field on Account A, and enter the name of the character on  Account A that you are logged into in the field on Account B. Hit enter on each and the window will close.




You will get a notification that the accounts are syncing. You do not have to do this for each character. Once you do it once all character on each account will start to sync. Any new characters you create will start syncing once you log into them for the first time. Its that easy!


Now you can do your restocking with ease or check to see what character has that item you are looking for with ease. Though not yet implemented, this feature will also sync crafting costs across the accounts as well. With this you will be able to post using % of crafting cost on your posting toon that does not have the profession of the item you are posting. I hope to see this implemented in the near future.

These are just two of the many feature that the Sapu, Bart, and the TSM team are working on. I can not say when the addon will be ready as i don't know. It will be done when it is done. I can tell you that the TSM team is working hard on this every day. They are taking the beta tester's feedback and making improvements daily. On some days I see 4 or 5 updates to the addon. I can assure you that when it is ready you will be most impressed. In the mean time keep your ears and eyes open for more news from myself and other bloggers that are testing it.

You can visit the consortium forums for more information as well as tradeskillmaster.com. There is also an IRC channel where you can ask questions and make suggestions if you like. Also, if you enjoy the addon you can consider donating at there website!